SkeeBall Racer

 

Summary

This game takes user input in the form of shooting balls into holes and uses this input to set the speed of a car going around a track. The user’s car competes against a pacer car (speed set by difficulty), and the first to make 3 complete circuits of the track wins the race. 

 

 

 

Gameplay

1. Select Difficulty: User selects a difficulty level (Beginner?, Moderate, or Out of Control) on an analog dial, which sets the speed of the pace car and the number of shots the user is allowed. 

2. Input Penny: After selecting the difficulty, the user inserts a penny to begin the game.  An LED countdown begins, and on the green light, the pace car begins to move and the user can begin shooting balls to start their car.

3. Racing: The user shoots the balls up a ramp using a pinball style launcher.  At the top of the ramp are a series of holes and gates that determine whether the user’s racer speeds up or slows down.  Once the ball passes through a hole/gate and triggers the contact switch inside, it is returned to the user to shoot again.

4. Prizes: Any user that manages to defeat the pace car receives a bouncy ball dispensed out the side of the game.

 

 

 

Sensors

Launch Sensor: At the exit of the ball launcher, there is an IR emitter—phototransistor pair to tell when a ball is launched (both to count shots left and to register a false start).

Ball Holes: Each of the possible ball holes has a contact switch inside to register ball hits. 

Lap Sensor:  Each of the car tracks has a contact switch with a roller to register when the car passes the start line. 

Prize Sensor:  Senses when the prize magazine has rotated enough to dispense one ball.

 

 

 

Indicators

Shots Remaining Indicator:  This indicator is a 7-segment display that tells the user how many shots they have left to affect the speed of the car.  Once the user is out of shots, their car continues at the speed set by the last legal ball that they shot until either their car or the pacer car finishes the race.

Speed Indicator: The speed indicator tells the user how fast their car is going, either increasing when the user hits one of the accelerating holes or decreasing when the user hits a hole that decelerates the car.

Message Signs: These signs light up with important messages: “Start your engines”, “On your marks”, “Get Set”, “Go”, “You Win”, and “Try Again”.

Laps Remaining Indicator:  This indicator is a 7-segment display that shows the user how many laps they have left to complete.

Vibrating Launcher:  When the user’s shot goes into one of the holes that will speed up the car, the launcher vibrates to indicate a good shot.

 

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