![](../images/horizontal_rule.jpg)
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Main Module: Events Module: Navigation Module: |
State Machine Module: Game Definitions: Diagrams: |
State Machine Diagrams
The following three diagrams capture all of the state machine states and transitions. The waiting and loading states are not shown separately because there are no internal transitions; therefore, all of their behavior can be represented in the top-level game state machine.
The colors are more than decorative: blue represents the current top-level play-of-game activities, orange the second-level tasks carried out in the performance of those activities, and green the third-level sensory and navigation conditions to support the preceding.