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CIRCUITRY

Inputs:
[Penny Sensor]  [Cracker Sensor]  [Pump Angle Sensor]  [Jump Sensors]  [Collision Sensor]

Outputs:
[Bell] [ Cracker LED's]  [Puppet Pumping]  [Background Scrolling]  [Villain Servo]  [Jump Motor]  
[Handle Vibration]  [Cheese Whiz]


Jump Sensor: These switches are taken from the standard Dance Dance Revolution pads. Both players must be off the pads (i.e. jumping) for the C32 to interpret the signal as a jump.