
CIRCUITRY
Inputs:
[Penny Sensor] [Cracker Sensor] [Pump Angle Sensor] [Jump Sensors] [Collision Sensor]
Outputs:
[Bell] [ Cracker LED's] [Puppet Pumping] [Background Scrolling] [Villain Servo] [Jump Motor]
[Handle Vibration] [Cheese Whiz]
Jump Sensor: These switches are taken from the standard Dance Dance Revolution pads. Both players must be off the pads (i.e. jumping) for the C32 to interpret the signal as a jump.