http://design.stanford.edu/spdl/SPDL-Logo-med-sml.gif         ME218a Penny Arcade       http://paincenter.stanford.edu/Stanford%20image54.jpg

 

Home

How to play

Concept

Mechanical Design

Electrical

Software

Gems of Wisdom

Meet the team  

Download

Concept of the Wild Game


Overall concept

     Our motivation came from the game show that we saw on TV (have a look at the YouTube clip below.)  We have to say that their game does not have any “smart” elements add to the game as much as our game do, nevertheless, the winning price of the game show is much more attractive than our Jelly Beans.  Hence, we have to find a way to make our game fun and attractive.

       

With knowledge that we learnt from 218a, we added many gizmos to the game such as solenoid gates and spinning motors, and reversed the design from a hoop around the bar to a stick between the slots.  I think our game is similar to the operation game that Americans familiar with (we never knew this before, we just learnt from our classmates and random players after we built the game…)

 

http://www.mailorderexpress.com/shop/prdpics/122973.jpg                                                   http://www.thegeminiweb.com/babyboomer/wp-content/uploads/2007/03/operation_game1.jpeg

 

                                  Figure 1 Example of Wire game                                                           Figure 2 Example of Operation game

 

Initial concept

 

The initial concept (not the actual one that we built!) of this game is the wire (hence, “wild game”) game. The entire contour was covered with conductive wire (,which later change to a copper tape).  Player will control the stick, and try not to hit the edge of the contour.

 

회전_OverallPicture

 

Figure 3 Sketch of the “Wild Game”

 

 

Zone Description

 

Interaction zone

·       This zone is used for interaction with the player, which includes

·       Instruction from the LCD

·       Coin slot

·       Choosing level of difficulty

·       Speaker

·       LCD countdown timer

 

Game zone

·       Consist of wire slots for the player to use the metal stick to follow the path

 

Zone 1: Resistor zone

·       Resistor zone: consist of simple wiggle woggle path to represent the resistor

 

Zone 2: Op Amps zone

·       Op Amps zone: consist of two path to choose, one will go to +Vcc side and the other will go to GND side

·       Level of difficulty: easy for +Vcc side and medium for GND side

·       Use solenoid to control the gate

 

회전_OpAmps

 

Figure 4. A Sketch View of Zone 2

 

Zone 3:218 Zone

·       218 zone: consist of numerical shapes to represent the number 218

 

Zone 4:Exam Zone

·       Exam zone: consist of two spinning rotors

·       Level of difficulty: easy, medium, or hard

 

Level of Difficulty

Motor 1

Motor 2

1: Easy

CW, slow

CCW, slow

2

CCW, fast

CCW, fast

3: Medium

CCW, slow

CW, slow

4

CCW, slow

CW, fast

5: Hard

CW, fast

CCW, fast

 

 

회전_SpinningMotor

 

Figure 5. A Sketch View of Exam Zone

 

Program Checking

·       Detecting coin

·       Detecting player demand for the level of difficulty

·       Detecting if the stick hit the wires

·       Detecting passing points

 

Responds to the player input

·       Speed of the motors in the exam zone

·       Show LED lights when each zone is passed

·       Flash all LED lights when the player complete the game

·       Giving out SWAG

 

Optional add on

·       Countdown timer

·       Speaker

·       Display board, for ranking

·       Move the passing points according to the level of difficulty