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Mechanical Design of the Wild Game


     This section explain the mechanical design of the game and also include the Bill of Material (BOM) for building this Wild Game.

Main Back Plate

     The back plate is made from acrylic (2’x3’) and laser cut to the desired shape.  Before the actual cut was made, the back plate was designed in AutoCAD and a mockup 1:1 printout was created to check the function of the game.

Figure 1 AutoCAD plot of the back plate

DXF file of the back plate for laser cut is available in download section.

 

Copper tape & Stick

Copper tape running along the edge of the slots is used to sense when the player’s stick touch the edge.  The stick is always hi (+5V) and the C32 always senses input from the copper tape.

          CopperTape.jpg          Stick.jpg

                         Figure 2 Copper Wire running along the edges                         Figure 3 Stick, notice the vibrate motor at the bottom

DXF file of the stick for laser cut is available in download section.

 

Spinning Motor

The direction and the speed of the spinning motors are controlled according to the level of difficulty that the player chooses.

Notice the slip ring design used on the spinning motors, hence, the game could sense even if the player touch the spinning wheels!

spinningwheels.jpg

Figure 4 The spinning wheels

SlipRing.jpg

Figure 5 Slip Ring behind the spinning wheel

DXF file of the back plate and the spinning wheel are available in download section.

 

Passing Points

The C32 detect when the player pass each stage by using IR LED and 3208E Phototransistor.

CopperTape.jpg

Figure 6 Notice the LED and 3208E next to the solenoids

 

Solenoid

Solenoids will open the gate for 3 seconds after the player pass the first passing point (IR LED and 3208E).  If the player could not pass this solenoids gate within 3 seconds, the gate will close.  Player will have to go back to the first passing point again to activate the solenoid.

 

SWAG (Stuff Won in the Arcade Game)

 

The arcade will dispense a reward to the player who perform well within the context of the game’s theme.  A player who accomplishes the game in a given time will receive a couple of Jelly Belly’s (candy) as a reward.

 

 

Figure 7 The shape of SWAG

A servo motor is attached on the bottom of a plastic container and the plate will swing as the motor operates. The container is tilted and mounted on the door so that the candy could be dispensed through the below funnel easily.

 

크기변환_Candy container

Figure 8 Candy Container

Players will collect the candies from the container after the game.

 

Bill of Material (BOM)

 

Item

Description

Qty

Cost($)

Solenoid

 

4

8.00

Channel Driver

L293B

1

2.25

Circuit Board

 

5

7.00

Phototransistor

LTR3208E

4

2.00

Shift Resistor

74HC164

1

0.45

MOSFET

IRLZ34N

1

0.80

Socket

16 pins

10

4.50

Cable

 

1

2.45

Motor Sockets

 

5

1.05

LED

 

8

2.00

IR LED

 

4

1.40

Acrylic Sheet

For Back Board

1

24.25

Connectors

LED (Numeric) connectors

 

2.00

Display LED

 

3

10.05

Cooper Tape

Conductive game path

1

16.47

Vibrating Motor

For the Handle stick

1

3.00

Programmable peripheral interface

 

2

4.49

Servo Motor

 

1

16.95

Buzzer

85dB, 2048 Hz

1

2.09

Hinges

 

2

4.87

Plastic Box

SWAG cradle

1

2.11

Power Switch

 

1

3.28

Wood Sheets

Masonite for Arcade Frame

4

21.51

Misc. Fasteners

 

 

28.96

Total

 

 

$171.93

 

     The total construction cost of this penny arcade exceeds the allowed budget by small amount. While individual cost of some items was relatively high, most of the expenses came from the cheaper items where large quantity was used. The most unexpected high cost item turned out to be the fasteners, followed by acrylic and wood sheet. If the team realized the cost of these items earlier, more effort would be expanded in minimizing the use of these components.