CODE
Signaling Module: [Header File] [Pseudocode] [C Code] Timing Module: [Header File] [Pseudocode] [C Code] Pinout: [Pinout Diagram] |
Game Play Module: [Header File] [Pseudocode] [C Code] Main Module: [Header File] [Pseudocode] [C Code] |
Timing C Code
/* Timing module for Railroad HandCar arcade game */ /**************************************************/ /* Includes */ /**************************************************/ #include <timers12.h> #include "Timing.h" /**************************************************/ /* Functions */ /**************************************************/ /* Initialize timer and set 1ms 'tick' increments */ void InitializeTimer(void) { TMRS12_Init(TMRS12_RATE_1MS); } /* Wait for specified delay time (provided in ms) */ void Wait(unsigned int Delay) { TMRS12_InitTimer(WAIT_TIMER, Delay); while (!Expired(WAIT_TIMER)); } /* Return whether the specified timer is counting */ char Active(char Timer) { return (TMRS12_IsTimerActive(Timer) == TMRS12_ACTIVE); } /* Return whether the specified timer has expired */ char Expired(char Timer) { return (TMRS12_IsTimerExpired(Timer) == TMRS12_EXPIRED); }